Author:
Jaime Wolf
<
q2b6
>
187.158.135.112
Use
this link
if you want to link to this message and its entire thread of discussion.
Date:
11/15/2011 12:17:53 PM
Subject:
RE: Skyrim
Yup, with all the associated caveats as before: Get all your skills to 100, refuse to actually level up and slaughter the shit out of everything because everything stays at level 1. Or you could just screw yourself by leveling up from non combat skills and make the game totally unplayable when common mobs can hit for half your HP bar while your own attacks do exactly fuck all.
It's not as in-your-face obvious as Oblivion, but it's still pretty clear that there's some level scaling going on both in random encounters and plot specific shit. Whatever happened to having leveled zones instead? For all the hate New Vegas got, this was one of the things it did pretty well.
Though to be fair, the Elder Scrolls games have always been like this, all the way back to Arena. I just don't get why Bethesda doesn't listen to everyone telling them it's a dumb and lazy way to go about it. Morrowind *almost* got it right by having different type mobs spawn for a high level player to face during random encounters while having the plot encounters and variouscaves/ruins firmly static in level, while still making a high level character the unkillable motherfucker he was supposed to be by not overpowering the higher tier of random encounter mobs.
Level scaling in RPGs is starting to be like the bullshit rubber banding AI in practically any racing game.