Author: Simulacrum  <nub>    64.216.33.45 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 7/22/2012 9:18:15 AM
Subject: RE: Steam sale

After playing the demon hunter for a while, I am more convinced than ever that Blizzard needs to fix the wizard's evasive skills. Vault and Smokescreen are wonderful escape devices; you just have to watch your Discipline. Caltrops/traps are pretty nice, especially caltrops for slowing.

The wizard has crap for escape. Teleport's cooldown is much, much too long. You can get it down to nine seconds with one passive; with another passive you can get it to reset if an enemy knocks 15% of your life off with one hit. One of the Teleport runes lets you move more than once if you can click again within one second. The problem with all this is that half the time, Teleport simply doesn't fire. I don't know why. Vault always works.

Because Teleport is so slow and unreliable, I'm experimenting with Frost Nova. This skill is pretty reliable and does a bit of damage in the bargain. Against elites, it's very brief -- only lasts a fraction of a second -- but it's usually better than Teleport for escaping.

This is broken. They need to change Teleport so that it has either a very short cooldown or no cooldown. They could "balance" it by letting it eat more Arcane Power or something.

Back to the demon hunter: Why is there an active skill that resets Discipline? Preparation or something. What a stupid skill. Why should I have to take up a slot for this dumbass thing?

Blizzard needs to take this game offline and rework it bigtime. They need to take about six months to fix all the things they screwed up in their arrogance. I'm playing it because it's really the only thing that interests me right now, but I'm constantly facepalming when I think about some of the dope moves Blizzard made and how they're mishandling things like drop rates/quality.