Author: NecroFile  <...>    108.185.218.56 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 3/20/2013 11:53:33 AM
Subject: RE: whop, here we go...

yeah you seem to think im still retarded or something. hurr im so pro at stalker. yeah i sucked at the game because it was different and was used to playing other games with a crippled jew *cough ahem* so i guess that made me cripple jew just like you man. now i just blow through fps maps like theyre obstacle courses. make flash calculations and exploitations on the fly. fps games are really easy man. you should actually try playing brutal doom on brutal difficulty and get through it all. its actually fun as fuck with the metal pack soundtrack

anyway fo3 had a few quests going for it, it had that movie'ish production value more than anything else, which was fine, but seriously, hurrr rubble, hurr subways, hurr 3dog. yeah no. both fo3 and fnv were retarded, the only difference being fnv having more content and less really special fuckin story time. therefore a better game to mod from the ground up.
i havent ruined fnv by playing it all the way through vanilla like a dumbass so the extra mod shits are really like playing a complete and new game. i know i throw the 'stalker' word around when modding alot but this game really closely resembles it now, difficulty-wise. its meant to be played in third person view, the crosshairs work in TPS. that sprinting shit makes travelling wayyyy better instead of hurrr im a slow retard mode, which is probably the most important correction of fundamental game mechanics there is. sure, its like a gimped2hell FPS but thats kind of what its supposed to be. you get to level up and develop your character RPG-like which is fun. i like leveling up and choosing shit nigger. besides, the gunplay mechanics are actually pretty smooth in TPS. things are a lot quicker paced now and with IWS and WoP adding warring factions and a ton more stuff to shoot at, it just makes it all better. i hardly use vats, but would rather choose bullet time (included in project nevada) instead. but its still nice knowing vatts has a usefulness for a few particular encounters which only make its use more special and memorable.
the graphics are completely different and are done well. very well. it isnt some xXx_WWE_dragonManiaFaggotxX kind of shit.
realistically i would say the mods actually does make this 5/10 game into a solid 7 or 8
worth playing if you havent already done vanilla like an idiot