Author: Simulacrum  <nub>    107.201.120.172 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 7/26/2014 11:32:57 AM
Subject: RE: So after 16 years..

It was pretty impressive with a proper 3DFX setup. The water effects were very slick for the time. Unfortunately, things that weren't drawn on a flat surface looked hilariously wrong -- dead bodies, chairs, places where one landscape plane joins another, etc. Notice all the angular objects. I guess this was before they figured out how to make simulated arcs and proper curves a la Quake 3.

I never could finish Unreal. I admired it for the technology, but I thought the game design was dull. The enemies were cheaty because they were using some kind of bot tech. The mp bots were really cheaty (they toned this down a bit in Unreal Tournament). Also, as you say, the weapons were terrible.

The music was interesting. I liked the themes and the way the ambient music ramped up when things got tense -- I seem to remember thinking that was pretty advanced.

If Epic had used decent events and level design, plus better weapons, I think people would still be playing it today in big numbers.