Author:
Simulacrum
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Date:
7/26/2014 11:32:57 AM
Subject:
RE: So after 16 years..
It was pretty impressive with a proper 3DFX setup. The water effects were very slick for the time. Unfortunately, things that weren't drawn on a flat surface looked hilariously wrong -- dead bodies, chairs, places where one landscape plane joins another, etc. Notice all the angular objects. I guess this was before they figured out how to make simulated arcs and proper curves a la Quake 3.
I never could finish Unreal. I admired it for the technology, but I thought the game design was dull. The enemies were cheaty because they were using some kind of bot tech. The mp bots were really cheaty (they toned this down a bit in Unreal Tournament). Also, as you say, the weapons were terrible.
The music was interesting. I liked the themes and the way the ambient music ramped up when things got tense -- I seem to remember thinking that was pretty advanced.
If Epic had used decent events and level design, plus better weapons, I think people would still be playing it today in big numbers.