Author: NecroFile  <...>    75.82.63.187 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 5/21/2017 4:47:29 PM
Subject: RE: S.T.A.L.K.E.R. Lost Alpha Developers Cut...

the pay option would be 25k per entry, i didnt specify this in my previous post.

but anyway, moving on to other game balance issues.
i previously mentioned removing alchemy, as you can just pump smith and enchant naturally, and making poisons are worthless, unless somebody automates poison being applied to weapons. like a poison bank which is applied to everything. actually ordinator perks mod adds a perk which adds a poison stack per 10 level of alchemy, which is brilliant. you can poision people multiple times on a single pot, but its still tedious to constantly reapply poison manually. so really, alchemy is worthless and just needs to be removed. my game is only to facilitate one type of build. an ultimate 1h melee warrior, using most skills minus only a few.

another skill tree gone would be illusion, which is game breaking.
and finally stealth.
you can still sneak perfectly in the game without any stealth perks, and i have stealth level normally capping at skill level 100. i enchant my boots with muffle anyway which makes you totally silent.

all other skills are designed to be useful though, and there really is a many of them across all other areas, which tie in perfectly to your 1h build and is balanced for real high level combat