Author: Simulacrum  <nub>    107.201.120.172 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 2/4/2018 9:08:58 AM
Subject: RE: Warband Update Thread 2

I'm not sure what you'd do with towns apart from what they already do -- sites of tournaments, enterprises, taverns; generators of income; places to put a garrison.

On another note, I'm bothered by a new trend I'm seeing in my game. Somehow, kings and certain lords are running around with party sizes exceeding 400. When we're at war with the Saranids, Sultan Hakim comes over by himself with a party of over 500 just to loot villages. This party contains over 100 mamlukes and other high-tier units, so I can't stop him.

One answer is hoping a campaign party will pile onto him, but this never happens. The lords in a campaign party are brave as long as they significantly outnumber a target. If the target outnumbers the highest-pop group in the campaign party (e.g., the king), then they run away.

Another answer is hoping he'll besiege a city or castle. If this happens, your faction's campaign party is more inclined to defend the property than engage the offender on the field. The aggressor will lose quite a few men before retreating. This is what happened during the defense of Khudan, when King Harlaus's single party numbered about 500. He besieged the city; our faction defended it; he lost about 200 men; and I was able to defeat him on the field.

I might have been able to win against the 500, but the cost would have been terrible.

If an enemy king has recently been defeated and is recuperating in a city, an enemy lord seems to magically gain the ability to run around with over 400 units. I can't figure out why the game does this. Is it some compensation for the fact that the rest of the faction is effectively disabled? Is it a bug?

I know not. I have learned not to get attached to my villages.