Author: NecroFile  <...>    75.82.55.0 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 2/9/2018 3:26:56 PM
Subject: RE: alright

the immunity is actually a way to pad the difficulty spike in balancing things

there is sort of a hard gap between hard and too hard, and the temporary immunity pads this out very nicely. it does work.

it really blends in well, its very simple and does not seem out of place. my game does not resemble a disco ball of shit. its not like an odd feature. but yes my game does require introduction to introduce things like this. by quest. by orc chieftain.
we wuz