Author: Simulacrum  <nub>    107.201.120.172 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 4/18/2018 6:00:04 AM
Subject: RE: I've made certain improvements to Sanctuary

A note on Fallout 4 glitching:

Most of the building resources in the game are designed to snap together. For example, floor pieces snap to each other, as do walls and roofs. Some items, however, have to be assembled in a certain order and will only attach to certain things. Roofs have to have walls. Some roofs won't work with certain walls, etc. To get an angled barn roof to work with a shack wall, you have to find a way to make the roof appear as if it snapped to the wall, as the two pieces are incompatible.

To do this, you use a tall object, like a ladder, column, or pillar, that will sink into the ground. The sinking isn't important, but the ability to adjust height is. The game allows you to "double-select" two objects at once, if they're close enough. So by attaching a barn roof to a barn wall, then removing the barn wall, you have a floating roof. You can "double-select" an adjustable ladder or pillar and the roof, then move them over to a shack wall. Some fiddling is required to adjust for problematic collision, but if you hold your mouth right, you can make the barn roof appear as if it is attached to a shack wall.

Some objects have an inconveniently big bound box. A Nuka Cola machine, for example, will not go flush against a wall. To get around this, you put the machine on a small rug. When you select the rug, the game lets you move the machine. The bound box now applies only to the rug, ignoring the machine. So the machine/wall collision no longer exists.

The basketball backboard in the picture had no native way to attach or snap to the carport roof, so I had to use a tall, sinkable object to make it appear as though it's affixed to the side of the roof. The red flowers at the back of the carport had to be assembled using both sinking and lateral "rug collision" tricks.

Practically all of the bathroom fixtures and some of the attic items in the full pictorial had to be X- and Y-axis glitched.

This is the part I love about Fallout 4 "sims" building -- finding ways to get around what the game limits or prohibits. A single effect can take an hour to figure out and execute. The result is not always perfect, but the journey is very absorbing. It's perverse and silly, but no more so than shooting something in Wolfenstein: The New Vent Crawling Nazi Murder Simulator.