Author: Simulacrum  <nub>    107.201.120.172 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 8/8/2018 8:46:37 AM
Subject: RE: Earlier I mentioned the cow lady

Speaking of trapped animals, I almost forgot to tell you what happened to my tame deathclaw at Graygarden.

I kept forgetting he was there, so he always surprised me on the rare occasions I visited. He normally stays in a little area near the workshop, between the greenhouse and the overpass.

As I was trying to build a generator shed, he kept getting in my way. I had to get rid of him. This required some thought. You can't just shoot a tamed creature. It basically becomes a citizen of the settlement. Attacking it immediately makes the whole place go hostile on you.

The goal was to render the deathclaw a hostile non-citizen.

If you want a deathclaw or other normally dangerous creature to live in your settlement, you have to pacify it after you trap it. This is effected by setting up a beacon that renders the animal non-aggressive. All I had to do was disconnect power to the beacon.

The problem was that the beacon was right next to the deathclaw. (Mental note: build beacons farther away from large predatory animals.) Luckily, the deathclaw did not immediately understand his new status. I was able to climb to the top of the greenhouse before he woke up.

Of course, he and the robots got into a fearsome altercation, which I was able to resolve by shooting the deathclaw in the face. Afterwards, I was able to dismantle the beacon, cage, and other paraphernalia in order to make room for my generator shed.

I would like to say I'll miss the deathclaw, but I won't. When he wasn't annoying, he was reliably uninteresting and never contributed in any positive way to the settlement. You may be tempted to trap deathclaws, but I can assure you that you will repent, so be preemptive and don't bother with them. Their only proper function is to be shot in the face. Don't try to improve on nature.