Author: Simulacrum  <nub>    107.201.120.172 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 11/17/2018 9:35:11 AM
Subject: RE: decades

Sacred 2 had a lot of good things going for it. Unfortunately, some of the map designs were too byzantine. Also, what were they thinking with the invisible enemies? I had to use thorns damage to kill them.

Have I told you the story about how I got with about 100 feet of the final boss and just lost interest?

To recap: good game overall / weird design decisions.

Every game like this makes me want to play Dungeon Siege 2 for the 79th time.