Author:
Simulacrum
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Date:
11/17/2018 9:35:11 AM
Subject:
RE: decades
Sacred 2 had a lot of good things going for it. Unfortunately, some of the map designs were too byzantine. Also, what were they thinking with the invisible enemies? I had to use thorns damage to kill them.
Have I told you the story about how I got with about 100 feet of the final boss and just lost interest?
To recap: good game overall / weird design decisions.
Every game like this makes me want to play Dungeon Siege 2 for the 79th time.