Author: Jaime Wolf  <q2b6>    189.210.113.255 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 4/18/2020 10:08:22 AM
Subject: RE: Sekiro

Plenty of people like to compare the two just cause they look alike and are made by the same developer, but the best way to play through Sekiro is to avoid playing it like Dark Souls, except for the two times when you have to. Dark Souls is a game about careful movement and patience, Sekiro is a game about going all out on offense and only stopping to guard on reaction to gain more attacks out of your guards, which is exactly the kind of play style that will get you killed in Dark Souls. (Unless you're a speedrunner or challenge runner that is aware of the metagame)

To put it in Dark Souls terms: If you played sword and shield, you'll have a very rough time. If you played two handed dodging, you'll have a marginally better time. If you played counter hit parry and riposte, Sekiro is the game for you.

Some general advice: Get Robert's firecrackers and bring them to the sculptor to get one of the most versatile auxiliary attacks in the game, there's a vendor in Ashina Outskirts that sells the item for 500 sen, sitting in a tent at the top of a mountain. If you're at the point of the game when you've met with the Tengu, complete the two rats quest to get the Ashina text and give it to the sculptor to get access to Ichimonji, which is the most valuable combat art in the game. Unlock Mikiri counter as soon as possible, it's one of those bread and butter techniques that should have been available from the start. After that get any passive upgrades that mention increases to posture damage.

Beside that: Attack, attack, attack. Pay no attention to the vitality bar as it's a newbie trap, the one that matters is the posture bar. It doesn't matter if your opponent blocks your attacks as long as you're doing posture damage. If the enemy deflects you, it's time to either guard, mikiri, dodge or jump depending on what type of attack is coming.

One thing that *is* like Dark Souls is that the game is full of hidden interactions with your consumables and the game world, if an enemy seems to be taking almost no damage from your attacks, there's often an item in your inventory that will help. Think of the ghosts in New Londo Ruins as an example of what this means.