Author: Jaime Wolf  <q2b6>    189.210.113.255 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 8/29/2020 1:22:17 AM
Subject: RE: WAU! What a terrorific audience

Well you gotta have at least some semblance of gameplay otherwise your game gets pigeonholed and labelled as being a walking simulator and that's that for a potential target audience. I'm guessing Frictional didn't want another repeat of the disaster that was Amnesia: A Machine for Pigs where the series went from "Oh no the shit in my pants shit its pants" to "There's no monster in this game, also we forgot to put the gameplay in so here's some notes to pick up and read."

SOMA, I feel, stroke a nice balance between the design philosophies for the two games in the Amnesia series and became all the better for it. Thinking about it, one of my favorite games these past years was Alien Isolation and even though I'm a big junkie for horror, stealth games and the Alien franchise; there were times when I just wanted to get to the next story beat but this long tailed sonofabitch would keep camping the damn exits and I couldn't get anywhere. SOMA never felt like it had that problem, and the monsters were used more for dramatic purposes rather than to just put this giant roadblock in front of you.

Aaand now I want to replay SOMA.