Author:
madcows
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Date:
8/31/2020 4:25:51 PM
Subject:
RE: WAU! What a terrorific audience
IIRC, Tom Hollenshead (I think it was) got all pissy with Carmack after he apologized for RAGE's shitty ending. It certainly was shitty by almost any metric, and given that the story wasn't great to begin with, I don't think it can be brushed off as story taking a back seat to gameplay. More like "Shit. We've been working on this thing for 7 years, wasted time adding in this racing bullshit instead of FPS content and we need to ship this product yesterday". Which is unfortunate because the game had a decent environment, played well, as is typical for an id product, and I remember being very impressed by the animations. It was still decent fun, though. I guess RAGE 2 had similar complaints, but I probably should still play it.
I actually just played through Quake 4 for the first time recently. Though it was made by Raven, it was pretty much everything I could have wanted from a Q2 sequel. It handled great, and overall, I think the Strogg are a lot less cheesy than Doom's enemies. Even though a few of them would spawn in, at least you weren't playing in a monster closet castle. I also liked the challenges where you'd be stuck in a room fighting a bunch of beefy enemies. Raven even REVOLUTIONIZED key hunting by replacing them with "click on the terminal here to open the door there". I actually slightly ruined them game for myself. At first I was dying quite a bit despite not playing on the hardest setting, and thought quicksaving was either broken or disabled. So I started playing more carefully. Eventually I realized quicksave was bound to a different key than I thought, and afterwords began savescumming. I'd keep reloading if I thought I could get through a section by taking fewer hits or using less ammo. That lowered the tension significantly, and therefore detracted from the experience. While normally I think they're annoying, maybe there is something to be said about dedicated save points.