Author:
Tobey
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Date:
12/5/2020 2:15:37 PM
Subject:
I always wondered
what was up with the weird palette in the EGA graphics standard. Games running in EGA had to use weird color choices for things like skin tones because there were no close colors in the palette. Well, now that good old Wikipedia magic has revealed the truth. EGA had two brightness levels each for red, green and blue color channels, and the sixteen colors of the palette were different, symmetric combinations of those. That's easy to understand.
Except that there is confusingly a brown color, mixed differently than the others and placed where you'd expect a dark yellow to be. This apparently has to do with making the colors compatible with monitors for the earlier CGA standard. Now I have to wonder why including brown was so important in the first place...