Author:
Simulacrum
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Date:
1/6/2021 5:36:49 AM
Subject:
RE: Doom 2016
Also, you have to remember that my frame of game reference is limited. Ultrakill is probably more like some other games I've never heard of.
mc: I don't mind arenas. What I object to is the predictability of arenas in console game design. If you're trying to immerse a player in a mission within a story, you break that immersion with "gamey" repetitive patterns and events.