Author: .  <.>    172.115.26.35 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 6/2/2021 11:58:37 PM
Subject: RE: Outer Worlds impressions so far

and it has deep subtle artistic roots in visual design, non obvious thangs and shit.
this game is a mofuggin combat zone at heart, and these artistic cues here and there really showcase or convey this. i cant explain it properly but the game has like good art maths. its just another masterful touch to everything, though more subtle still great or profound. the white 1940s US army star is like the focal piece of it all, but there are more elements. the feeling of it all is like a violet game for kids. violent but innocent. like violence for children. and theres like this subtle iconography that you absorb through random locations here and there. there is obviously a very capable artistic mind somewhere behind this. its top notch quality shit. its better than anything hollywood has and they have like stupid money. very stupid money.

the whole faggy trash punk artistic design of fallout 4 which is a huge part of the game really bring it down tho, but again these are part of the constraints of being a mainstream game for children but also for adults too. but like also other constraints.
the fucking game is the best single player shooting game there is. its the best in so many things, for me at least in my opinion. and nobody appreciates it!

just today, i was exploring these bad ass ruins. was savaging the mouth of the glowing sea, when the day naturally transitioned to night, right in the middle of a deathclaw infested ruin somewhere further inland. there was a slight fog adding to the perfect lighting and visual setting, everything looked so damn good. and that deathclaw ai is sooo damn brutal. its likely the most advanced of any mainstream game