Author: .  <.>    76.169.74.243 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 11/7/2021 4:59:41 PM
Subject: things you didnt know...

all items variables in diablo 3 are not random,

meaning when you roll a stat, or reforge a legendary, its all pre determined when the item is initially generated from a monster or chest. there is a list of invisible variables which spawn with the item which determine exactly how the item will be after reforging, or what stat will roll when enchanting.
to the exact degree.

i know this, because lets say i have 3 necro boots i want to try and roll ancient.
each and every single boot rolls the same exact stats every single time i quit the emulator and paste in my copied save file.
its pretty silly.
some items only need one or two reforging before rolling ancient, and im able see which ones those are by save scumming.

i can even roll primals this way.
by collecting a horde of regular legendary items and then doing a session where i roll them all at cube.
spending up to 3 rolls on each to check if they roll ancient.
or up to 10 rolls to check if they roll primal.
then just reload my save and then take that one item which i know exactly how it will roll, and then of course roll it.

it would be nice if any of these nintendo switch emulators had save states, this would greatly reduce reloading times.
but they dont