Author:
Simulacrum
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Date:
1/26/2022 8:31:49 AM
Subject:
RE: Farming Simulator 2022
Valve demonstrated in Half-Life 2 that you can put a physics engine to very effective use if you learn the rules and discipline of the system. Bethesda, conversely, has shown that a physics engine in the wrong hands can, by turns, be frustrating and utterly hilarious. The developers of Farming Simulator and Bethesda Studios attended the same physics engine clown college. If you want to do something that would take ten minutes in the real world, be prepared to spend an hour doing it in FS22.
Also, the FS22 developers may have signed up for a class in scale, but they seem to have spent most of their time Oktoberfesting. In the game, a John Deere 8R series tractor is about the size of a Ford F150. In real life, it's enormous. The thing is as big as a house.
On the other hand, the developers went to great lengths to replicate the details and functionality of every licensed vehicle and implement. I must say, they did an impressive job here. They also win the internet for creating one of the biggest and most detailed maps I have ever seen. The American Elm Creek map goes on for miles and has innumerable little details and quirks -- it seems oddly alive in spite of the sparse NPC/traffic presence. (Actually, it's a good thing there aren't that many NPCs and cars running around -- if a car hits your T-Rex tractor carrying a huge trailer full of potatoes or something, the car will punt you about half a mile into a field or pond. Very canny design.