Author:
mn
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mn
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Date:
7/2/2024 6:21:12 PM
Subject:
RE: MW5: Mercs
First: JW speaks the truth and has great insights into games in general and I don't see any reason to contradict his summary.
Second: I bought most of the DLC add-ons (I just got plain tired of pirate bay years ago) excepting the samurai melee weapon and equipment-only one. The DLC adds some more crafted missions but still suffers from exactly the problems JW mentions. I am an absolute sucker for mech games though. I play with few or no mods. there was an early HUD mod I liked but it stopped being development.
The defend missions are a meme, but can actually be handled by parking an AI teamate on three corners of the square around the objective and you being the johnny on the spot. If you give them any other order than "stay" they will regroup with you and have an infuriating tendancy to block your shots because they are trying to stay in some vague formation where you are back center. TLDR; use "waypoint orders" and they are good at engaging on their own. Your main task is to kill the low-HP adds (aerotech, tanks) and alpha the fuck out of the rear armor or headshots.
The demolish missions: like JW states, avoid. If you ignore this, you must micromanage your wingmates otherwise they will prioritize mailboxes, park benches, and any tardis Dr. Who decides to try and manifest in. Seriously, they will ignore all hostiles.
The scale of everything feels wrong, and the music is painful.
All that said, I put a lot of stupid hours into single player and don't regret it. It is not the highlight of the series. It has balance issues. JW and I cordially disagree on vanilla MW4 which I thought was the most balanced MP I have ever played (in mechwarrior and any other genre) until the DLC and mw4 mercs came out. The community mw4 mercs late game stuff simply destroyed any semblance of fair play IMO.