Author:
Simulacrum
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Date:
7/30/2024 7:28:17 AM
Subject:
RE: Ghost of Tsushima
All righty, so I'm pretty far into Act 3, having gotten to the point where I used Yuna's archer friends to take over the fort. This re-opened the southern parts of the island, which is what I thought I wanted until I became obsessed with finding every doodad and killing every Mongol in the north.
I have upgraded every weapon and armor set in the base game except the traveler's outfit. I got it to the third upgrade level and stopped because the fourth level would have cost too much silk and I saw no reason to spend it on a crappy gimmick outfit.
The ghost super-power is hilarious, with with the fully upgraded ghost armor it pops off way too often, so I ignore it unless I'm in a bad spot. Of course, this means that I take one hit from a dog or an arrow and the power is negated. I don't like not being able to bank it.
Every Far Cry enemy patrol on the roads now has high-tier Mongols, including multiple brutes and at least one captain. I don't know why they don't just make everybody a captain. I guess that would make it too easy to use the ghost super-power. Also, it wasn't enough to have magically spawning archers. Now the archers poison you. Since my own poison darts are much worse, I guess that's only fair.
I'm confused by the fact that I went through a lot of rigmarole to acquire and upgrade the Sakai clan armor, which gives you another super-power related to standoffs -- and then standoffs start failing about 80% of the time. So I don't do standoffs anymore, and I keep the Sakai armor in a trunk, preferring Gosaku or the ghost outfit.
Fights always end with at least two terrified enemies running off somewhere. I can't locate them, so the fights aren't really resolved. I wonder if this is counting against my progress. Since the game intimated in some vague way that I'm the "Ghost of Tsushima," maybe there is no more character progress. I think I've maxed out resolve anyway.