Author: Jaime Wolf  <q2b6>    200.77.198.33 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 8/3/2024 4:49:33 AM
Subject: RE: Ghost of Tsushima

Should have mentioned 2013 is QTE mashing hell. I remember using a cheat engine table that among many things, added a walk/run toggle key and an auto QTE solver where you just hold down a single key the entire time the cutscene plays and it will automatically do the correct inputs.

They reduced them in Rise and Shadow but they never got rid of them completely. I've no idea why they keep putting them into games even today, they add nothing of value.

And as my QTE related aside, I not so recently played through Callisto Protocol, a game I absolutely loathed but finished anyway because I refused to let it win over me. There's an option in it that completely disables the QTEs by allowing the struggling/climbing/pulling of a chain/preparing a delicious sandwich/whatever animation to play out as if you had done the QTEs right while preventing the prompts from showing up, and it turns the game into this weird unintentional slapstick comedy where your guy will get grabbed by a baddie, he'll fall to the ground struggling and flop around for a good five seconds Three Stooges style while you awkwardly sit there and watch, then experience the exact same thing twice in a row because the guy that was standing next to you decided to also grab you as you were getting back up, as if being trapped in a room full of rakes with the lights out.

Or, my favorite, going up to the iconic gigantic red valve handle, pressing F to use it and watching a whole-ass 20 second long animation of your guy almost shitting and pissing his pants struggling to turn it, you can almost *feel* the QTE mash crawling up the back of your neck trying to ruin the game but it can't do anything for it is immaterial, a phantom QTE if you will.

Even when there's an option to disable them completely, QTEs still find a way to ruin the flow of a game.