Author: Simulacrum  <nub>    99.47.225.102 Use this link if you want to link to this message and its entire thread of discussion. Post a Msg
Date: 9/12/2024 10:50:36 AM
Subject: RE: One year anniversary...

Cool story: I almost bought Starfield, but then I didn't.

I played Space Marine 2 for a bit. Every person on the planet will disagree, but I prefer the first game. The orks were wonderfully funny and interesting. The tyranids in SM2 are just a swarm of zerg. The common ones are tuned all right, but the ranged ones are just aimbots and the melee soldiers are bullet sponges. The highlight of combat is parrying the bigger melee guys and doing finishing moves, though there are so many common bugs climbing all over you that it's hard to react properly to the bigger guys' attacks. Dodging is hampered by another soft target lock system that seems to plague console ports. Add to this the fact that the ranged enemies melt you armor in nano-seconds, and you don't have a very impressive player character.

Battle scenarios are fairly interesting but, imo, lack the creativity, energy, and desperation of their counterparts in the first game. I hear that the co-op and pvp parts are where the game shines, but I didn't try these, as once you finish the tutorial you get sent to a server to finish the campaign, and the load times were unbelievably bad -- so I extrapolated that the multiplayer was not really ready yet.

I can see why people like this title. It's another departure from what the ravening mob thinks of as "woke" culture, though I don't believe the departure was intentional, any more than I think Black Myth Wukong had such designs. Stellar Blade was something different, kind of an in-your-face invocation of Bayonetta. In any event, I believe this perception drives a large portion of SM2's sales and popularity.

If the dust ever settles, SM2 will be understood for what it is: a fairly competent use of the 40K license that relies on swarm spectacle but is badly in need of balancing, mp calibration, and better campaign content.

I reluctantly refunded it, as I could not see how they were going to fix the problems any time soon. I used my recovered wallet funds to buy Hogwarts Legacy, which so far is very difficult to talk about. I'm enjoying the design, but I'm not quite sure who the game is for. I know it's meant for Harry Potter fans, but I can't tell what age group the developers were targeting. Hopefully, this will become clearer.